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In 1999, Konami and Capcom released two games that
literally redefined the psychological thriller video game. The
first, Capcom's Resident Evil, astounded audiences, and has
since become a household word in most places around the United States,
and some places worldwide. The second was not so well known, and
not so widely played, but for those who have played it, the majority
agree that this game is, quite truly, the most complex, intricate, and
psychologically scary video game released at that time.
It was called, simply, Silent Hill.
Since then, both companies have tried to capitalize on
this success by releasing sequel games, based on the originals.
For RE, the number of sequels totals at six at the moment, and
this could change at any time. For SH, the total has just
reached three. |
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And let me tell you this, ladies and gentlemen, the
third one has done for 2003 what the first did for 1999... in spades.
Before going any further, it's important to note here
that SH3 is a direct sequel to the first game, seeming to skip
past the second one altogether... which makes more sense, as the
second game had nothing to do with the first other than the setting.
"They are here to witness the beginning, the return to
Paradise, despoiled by mankind."
In this game, you are Heather... a seventeen year old
girl living a seemingly normal life. It all starts out at the
mall (yes, stereotypical, but not unbelievable)... after a startling
nightmare while napping at the food court, Heather decides to head
home when she is confronted by a man. A detective named Douglas,
it seems, and he's been hired to find her. Luckily, she manages
to slip out through the ladies room window... but it seems a lot less
lucky after a few minutes, when, upon reentering the mall, she finds
herself alone, surrounded by monsters that defy imagination. It
gets even worse after meeting the enigmatic Claudia, who confronts
Heather, ignoring her questions, and seeming to speak in riddles.
"You must try to remember me, and your true self as
well. Also, that which you must become. You must lead
us to Paradise, with bloodstained hands."
It's only then you learn the true horror of this game.
Heather is transported into the Reverse Side... or, as they called it
in SH1... "Otherworld." In it, everything is twisted and
distorted into a nightmarish version of itself. Her only light
is a small cone from a pocket flashlight, her only warning of danger,
a pocket radio that reacts to the monsters, and her only weapons...
whatever she can find. With every step, the danger grows more
intense, the riddles and puzzles become more difficult, and the young
woman finds herself confronted with a past she cannot remember, and a
destiny she does not want. To become the mother of God.
Honestly, to tell you anymore of the plot than that
would be giving away too much, so I'll go on to the game itself.
When I first played Silent Hill, in Fall of
2000... yes, I came in late... I thought for certain that this was the
scariest thing I have ever played. Even Silent Hill 2
didn't really add to that, and was, in fact, a bit less scary,
in my opinion. But in the third installment, they seemed to have
upped the marker, making it even more scary than the first. And
the best part; it's all psychological. Yes, the monsters are
scary looking, the world is very creepy, and the storyline is
detailed... but that's just the beginning.
First, all of this is made even more impressive by the
stunning visual work by Konami. The music is set in tones that
come out at just the right moments to send shivers up and down your
spine. Your peripheral vision is shot, due to the ever-present
darkness (or, while in Silent Hill proper, the swirling fog and snow).
The puzzles keep you constantly on your toes, with just enough
information to solve them after a great deal of effort, but never so
hard you cannot figure them out. Finally, the mixture of
horrifying sights, randomly terrifying sounds, and the occasional, but
always brilliant, cinematic sequence, give the game the feeling of
actually BEING in a nightmare.
Aside from this, game play is actually very good as
well. The controls are easy to pick up, and set to where they
can be changed for almost every preference. It is smooth, and
graceful, with very little loading time in changing scenes.
Problems with game play usually come out more in the form of
frustration over puzzles, or trying to figure out the next step,
rather than playing the game itself, or figuring out how to fight the
monsters.
Overall, this game scores my highest possible rating.
I highly recommend it. It is currently being sold for
Playstation 2 only, but it will most likely come out for X-Box in the
next several months. |